OFF THE EDGE OF THE MAP
Kanata Update • September 30, 2026
Everything that changed since the September 27 notes, including the fixes that are already live.
Level Cap: 250!
- The level cap in both worlds is now 250 (Cygnus Knights too).
- New EXP table for 200-249: level 200 needs 1,190,000,000 EXP; each level after that needs 0.8% more, and every 10th level 4% more (level 249 needs about 1.99 billion).
- Party Search now accepts level ranges up to 250.
New Questline: Off the Edge of the Map (Lv. 180+, both worlds)
Talk to Quill, the old chartkeeper in Leafre, once you reach level 180.
| Level | Chapter | What you do |
|---|---|---|
| 180 | The Compass That Points Nowhere | Follow the Wayfinder's Compass to five places around Leafre. |
| 185 | Pages in the Wind | Solve five riddles, find the lost journal pages in five towns, and tell Quill what she wrote. |
| 190 | The Borrowed Shapes | Unmask monsters that aren't what they seem on Lv. 150+ hunting grounds and bring back their ink. |
| 195 | The Last Voyage | Sail Quill's skiff across the Unwritten Sea and hold the deck to the end. |
| 200 | The Five Measures | Pass the Five Measures at the Margin (four with Meridian, the last with Maren), one level each. |
- The Five Measures: a race between five marks (Distance), a true-or-false quiz on the journey and the world (Memory), a game of Omok against Meridian (Wit), waves of borrowed monsters and a boss (Strength), and one last step with Maren (Heart). Take them in any order; Heart comes last. Failing a Measure costs nothing but the try.
- Falling inside a Measure or on the voyage never costs a Chaos life. Monsters in the questline's rooms give no EXP or drops.
- Finish all five for level 205, the level cap at 250, a shout-out to the whole world, and the new Edgewalker medal:
- STR/DEX/INT/LUK +35, Max HP/MP +1,000, ATT/M.ATT +18, Boss Damage +12%, Ignore DEF +6%, EXP from monsters +15%.
- New NPCs, new quest items, and two new maps: The Margin and The Unwritten Sea.
Main Bosses
The main bosses are Zakum, Chaos Zakum, Horntail, Chaos Horntail, Pink Bean, Papulatus, Balrog, Krexel, Scarlion & Targa and Ravana.
Bonus Pool
- The bonus pool's drop chance went up 10% → 50%, and the pool is now per player: every eligible player rolls and gets their own drops.
- Bigger stacks:
- Alien Cubes: 5 → 15
- Advanced Equip Enhancement Scrolls: 2 → 5
- White Scrolls: 1 → 3
- Chaos Scrolls 60%: 1 → 3
- Miracle Cubes: 5 → 25
- Nebulite Boxes: 5 → 10
- @drops now marks which rows drop for each player and which are shared.
New Boss Accessories
Bosses now drop accessories from the Boss Accessory Set. They're ordinary shared drops, about 20% each:
| Boss | Accessories |
|---|---|
| Zakum | Condensed Power Crystal, Aquatic Letter Eye Accessory |
| Chaos Zakum | Condensed Power Crystal, Aquatic Letter Eye Accessory, Enraged Zakum Belt |
| Horntail / Chaos Horntail | Dea Sidus Earring, Silver Blossom Ring |
| Pink Bean | Black Bean Mark, Golden Clover Belt |
| Papulatus | Papulatus Mark |
Tougher Fights
Every main boss has more HP and a stronger or new mechanic. No new immunity or damage reflect.
- More HP:
- Ravana +20%
- Zakum, Papulatus, Balrog, Krexel, Scarlion and Targa +15%
- Chaos Zakum, Horntail, and Pink Bean's statues +10%
- Chaos Horntail +8%
- Pink Bean +2%
- Zakum / Chaos Zakum: summons its waves again, and at 25% HP it flies into a rage.
- Horntail / Chaos Horntail: the heads and wings call their summons again.
- Pink Bean: calls help sooner, and at 50% HP Solomon the Wise answers its call.
- Papulatus: its Darkstars explode when they touch you, and its clock calls its High Darkstars again.
- Balrog: its minions come back into the fight.
- Krexel: calls for help much earlier.
- Captain Latanica: below half HP, calls help twice as often.
- Scarlion & Targa: when one falls in its Furious form, the other roars for its twin and hits harder.
- Ravana: summons again, and at 30% HP it enrages.
- Bosses with a summon limit now stick to it, so fights don't flood.
Boss Fixes
- Pink Bean and Horntail: the fight clock no longer disappears in the middle of the fight.
- Boss cooldowns now start only when you enter the fight room itself. Entrances, waiting rooms and result rooms don't count, and every new fight uses up the hour.
- Chaos Horntail no longer uses up your Horntail hour.
- When a party enters through a boss NPC, every member pays the hour. If someone is still on cooldown, the party can't go in yet, and the leader sees who. (live since Sep 29)
- Scarlion / Targa: walking into the Entrance to the Spooky World is free. (live since Sep 29)
- On the road to Horntail, anyone who isn't the party leader (or has no party) can now walk back to the entrance.
Skills
Cygnus Knights
- All five Cygnus Knights now get Hero's Will at max level with their 3rd job, with the same cooldown as everyone else. No SP needed.
Fire/Poison
- Paralyze now hits 3 times (was 1).
- Poison Breath, Element Composition, Paralyze and Fire Demon: the damage over time lasts up to 60 seconds at max level, like Poison Mist.
- Meteor Shower no longer has a cooldown.
- Explosion: the tooltip no longer promises a Meteor cooldown cut (there's nothing left to cut).
The Blaze Wizard's Meteor Shower and Meteor Shower from a Nebulite stone keep their cooldowns.
Items & Gear
- Gollux, AbsoLab, Arcane Umbra and the Sweetwater accessories can be traded like other gear (trades, shops, Duey, storage and dropping), even pieces you already equipped. (live since Sep 28)
- Two or three Boss Damage, Ignore DEF, Damage or Critical lines on your weapon (or katara) now add up. Before, only the last one of each kind counted. (live since Sep 28)
- Gear bonuses that only the server counted now show in your stats and damage: the Moonlit Troupe set, Moon Stage medals, the boss damage and Ignore DEF built into AbsoLab and Arcane Umbra, Pensalir Max HP/MP % and Ignore DEF, equipment skill buffs and timed equipment. (live since Sep 28)
- The Nebulite Box works from a hotkey or the quick slot: each press opens one, and the key shows how many are left. (live since Sep 28)
- Miu Miu sells the Premium Magnifying Glass for 50,000 mesos. (live since Sep 28)
Combat
- Accuracy against higher-level monsters follows a new table. For each level the monster is above you:
| Levels above | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Accuracy | −2% | −4% | −6% | −8% | −10% | −14% | −18% | −22% | −26% | −30% |
- Puppets, Mirrored Target and Wild Trap pull monsters again.
- Monsters no longer freeze when the player controlling them dies. They move to a living player right away, and to anyone who walks in later.
- Chaos: the number that pops up when a monster hits you is the damage you really take, mask and Whim included. (live since Sep 28)
Bug Fixes
- Area bosses respawn again on busy maps. They stopped coming back once the map filled up with regular monsters. The Male Boss now respawns like the others.
- A teleport rock or return scroll that can't take you somewhere no longer freezes your character (no more @dispose or relog). (live since Sep 29)